﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Surface;
using Microsoft.Surface.Core;

namespace Sublimation
{
    class PlayerSurf: Player{
        WorldPropertiesSurf worldProperties;
        public PlayerSurf(Game game, WorldPropertiesSurf worldProperties)
            : base(game)
        {
            this.worldProperties = worldProperties;
            // the play starts with one tower
            Towers.Add(new TowerSurf(worldProperties, this, new Vector2(500, 150)));
            //Towers.Add(new TowerSurf(worldProperties, this, new Vector2(300, 300)));
            //Towers.Add(new TowerSurf(worldProperties, this, new Vector2(800, 500)));
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

        }
    }
}
